Project scope shift


I want to notify that I'm shifting the project scope a bit. It is now more or less a universal engine that will be able to support different kinds of games through modules. Right now only the module for open world games is implemented (that utilizes the advantages of a quad/oc tree). But also there is a possibility to develop modules for tile based gameplay, tracks (for car sims), and practically whatever you like. The limitations? It is a full 3D engine, and it is only planned for PC (/Consoles in the best Case sCenario).

Get Tank Roller (Game Engine) DEMO

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